Alex Woolfson

Yaoi 911 Comics

May 18

Kickstarter Advice—Before You Begin (Part 1)

So, I had some success with my Kickstarter project. I set out to raise $7000 over 30 days to print a trade paperback of my completed sci-fi webcomic Artifice and wound up receiving $36,551 in backing.

There’s lot I could say about that (especially about my deep gratitude to my stunningly awesome readers) but I’ve been asked for advice from those considering their own Kickstarter projects so I thought I’d offer some tips here. Approached correctly, I believe Kickstarter can be a incredibly useful tool for independent creators. Done wrong and you’ll be putting in a TON of effort for nothing.

First off, how does Kickstarter work? 

A Kickstarter project needs to be “something finite with a clear beginning and end” and something that is “creative” (which is defined very broadly to include things like food, video games and digital watches). For a time period you choose (from 1-60 days) to reach a specific dollar goal, people are able to make “pledges” to your project, ranging from $1 to whatever they can afford.  For their pledge, they get to select one of your “rewards” of equal or lesser value to their pledge. 

Here’s an important detail: their credit card or other account will not actually be charged at the time they make their pledge, and they can change the amount of their pledge or even cancel it right up to the final deadline. 

If the final deadline comes and the goal is reached, then everyone gets charged the amount they pledged all at once. But if for some reason the goal isn’t reached, then the whole thing is called off. No one gets charged, no fees are applied and everyone just keeps their money.

So for backers, there’s no risk of putting up money and then the printed book (or whatever) never happens because of lack of funds. And for you, there’s no risk of having to fulfill a bunch of rewards if you don’t raise the money to finish your project.

As you can see, it’s an attractive set-up for everyone.

BEFORE YOU BEGIN

Kickstarter entered my radar when another webcomic creator, E.K. Weaver, used it to fund her own print run. I had never backed a Kickstarter project before but she did lots of things right, including fairly priced and attractive rewards and a funny, kick-ass video that made her seem totally down-to-earth and likable. I was already a fan of her comic, but she made it easy for me to want to support her. I took the plunge and found the process completely painless and satisfying. Which brings me to my first bit of advice:

Before you launch your project, back at least two other projects.

Why? Because

  • You’ll learn how the process works from a backer perspective
  • You’ll also learn what tempts people to be backers. 

(After I decided I wanted to launch a project of my own, I went onto Kickstarter looking for other things to back to try it out, but ultimately only backed one other project that was particularly well-designed—and again, was of a webcomic I already admired. At that time, nothing else even tempted me. That, in itself, was useful for me to know.)

Also:

  • You can back for as little as $1
  • And, to me at least, it looks kind of creepy to be asking the Kickstarter community to back your project when you haven’t ever backed one yourself.

(And folks are able to tell because the number of projects you’ve backed will be right next to your picture on your project page.)

Next tip:

Before you launch your project, go look at a bunch of projects that succeeded spectacularly—and especially look at those that failed.

If you want to launch a Kickstarter project, there are certain requirements. And one thing they insist on is that—success or failure—a project once launched will live on in the Kickstarter archives forever for others to learn from.  For those wanting to figure out “best practices”, this is a very, very good thing.

First, go to the Most Funded page and explore the all-time most successful projects in Kickstarter history. You’ll find that page divided by type of project (Comics, Dance, Fashion…) so you’ll be able to see what works for other projects like yours, but I’d also encourage you to explore projects outside of your focus to figure out what universally works for a Kickstarter project.

(And on that page, be sure not to miss the little “More in…” links you’ll find under each set of 3 thumbnails to the right. Even though the Most Funded landing page only shows 3 projects per type, using those “More in…” links will let you see EVERY successful project for each type starting with the most successful on down. Be sure to at least check out the top 10 for your type of project.)

Then once you’ve explored several successful projects (watching the videos, reading the description, taking note what kind of pledges were asked for what kind of reward), go click on Ending Soon and look for those Kickstarter projects that are about to fail. It can be a bit painful to go through these projects, for when a Kickstarter project fails, it tends to fail spectacularly. But you don’t want that to be you. And if you look at enough of these, you’ll be able to see patterns that seem to ensure failure.

Some harbingers of disaster are fairly obvious: for example, creators, who haven’t taken the time to build up a community of fans, asking for huge dollar amounts. If you’re asking for under $1000, you’ll probably be able to get that from friends and family alone. But if you’re looking for more than $10,000, you’re almost certainly going to be needing pledges from people who’ve never met you.

For most of us, that will mean having a fanbase in place of folks who already want to support your work. (I’ll share some thoughts on building that kind of community in a future post.) It will also mean having very attractive rewards.

Which brings me to my last bit of advice in this post:

Start thinking about your project and its rewards from the perspective of a consumer.

As a creative person, it can feel a bit, well, icky to think of your work in terms of dollars and cents. But with a Kickstarter project, you are asking strangers for dollars and cents. And let’s face it, though I’m sure you are your own special, unique snowflake who is working to create beauty in this world, you aren’t the Red Cross. You aren’t a charity. And nobody owes you anything. 

If there is one consistent thing I noticed about failed projects, it’s that their rewards were either 1) unappealing and/or 2) overpriced. Don’t make this mistake.

Of course, the way Kickstarter is set up, it’s an easy mistake to make. People make “pledges” which evokes something like the PBS pledge drive. You’re encouraged to talk about your dreams and hopes to make your project personal (which if you are sincere is, in fact, good advice.) And if you’re making something like comics, you certainly aren’t in it for the money—you doing it because you know your project is on some level going to make the world a better (or at least more entertaining) place. It’s easy to think that folks will (and maybe even should!) donate to you out of the goodness of their hearts. 

Don’t count on it.

There’s a reason why Kickstarter “champions exchanges” that are “a mix of commerce and patronage”. In fact, I believe it’s best for you to actually think of your rewards as “pre-orders”, especially for the lower pledge amounts. There have been projects I absolutely wanted to fund—I mean I clicked on the Kickstarter page with my credit card in hand!—where I changed my mind once I saw the exorbitant amounts they were asking for their “rewards.” 

Let me say it again: outside of your friends and family and a few (beloved) hardcore fans, a Kickstarter pledge will not be an act of charity.

Based on what I’ve seen, if you want your project to succeed, what folks get for their pledges should be equal to or even less expensive than what they’d pay for that same “reward” in a retail store. For a trade paperback, that means something like $20 or less. With domestic shipping included.

(Now, this is not to say that you shouldn’t mention the intangible values of your creative work as well—if your project actually is about making the world a better place, by all means trumpet that!  As a backer, I certainly want to have a good feeling about the projects I support—and as I said above, E.K.’s “likability” in her video was a big factor in making me want to give her money. Just make sure that while you promising to do the work of angels, you keep the pledge amounts for your rewards down to Earth, particularly in the case of the lower pledge amounts.)

So, before you even begin working on your application to Kickstarter (and especially while you are reviewing those successful projects), be thinking about what kind of rewards you can afford to offer (including shipping and minus Kickstarter fees! Very important! Don’t lose money with your rewards!). And especially especially think about what kinds of tempting rewards would actually seem more than worth the amounts you’re asking folks to pledge.

I had to get over myself and think hard about what I could offer in terms of rewards that would be worth a stranger’s hard earned money.  And I’ll be talking about that and other things I learned in a future post. :)



Apr 8

Apr 7

Advice for a potential webcomic writer

I got this question via email the other day:

I’m currently working on the script to my own original comic, and considering publishing it online. Can you give me advice on how to promote the site, and setting it up to take donations? I think online publishing would work best for me, since it can be hard to know what independent publishers are lookig for. Any advise you can give would be a huge help, thanks.

This was my response: 

Heads up: there are some affiliate links I included in a craven attempt to get filthy lucre…

After my experience with Artifice, I definitely agree that releasing a comic as a webcomic is the best way for regular folks like us to build an audience (and to connect with them!) After my one year “experiment” in webcomics, there is no turning back. :) And of course, for better or for worse, it gives you complete editorial control over your content.

In terms of technical stuff, I recommend using Wordpress with a webcomic plugin for the most flexibility, security and ease of use. The plugin I use is called “Webcomic”. You can read about it here:

Webcomic Main Site

Wordpress Plugin Directory: Webcomic

and watch videos about how to set it up here

Webcomic Vimeo Page

There’s also another plugin called ComicPress that’s also quite popular. So you might check that out to compare.

I’d recommend self-hosting your Wordpress install under your own domain name using a service like Dreamhost. The hosting is inexpensive and they have a “One-Click Install” that will set up Wordpress for you with, well, a single click. Very easy. And using your own domain name costs like $10 a year and gives you flexibility with your site you’ll almost certainly want in the future. 

That said, it does require you to be willing and able to technically administer your site. It’s not as hard as it’s sounds, unless you’re looking to very heavily customize your look, most things are very straight-forward. But if that’s not your thing, there are other options.

You could set up a managed Wordpress site over at

Wordpress.com

Set up at a managed Wordpress webcomic site like

Interrupted Reality

Or you could choose to skip Wordpress altogether and host with a webcomic hosting site like 

SmackJeeves

In terms of donations, I use the Donation Can plugin for Wordpress. That was the only one out there that did everything I wanted and didn’t charge me some kind of additional transaction fee. Considering the success I had with my “donation bar”, I was quite happy to donate to the plugin’s creator later. :)

I use Project Wonderful to both advertise my comic and also to generate income. They specialize in webcomics and I’ve found they are good people. (They also were the only advertisers willing to give me the time of day when I launched my comic to which I am also grateful.) And because they specialize in webcomics, they gave me access to a world of other webcomic readers—so your ads will be targeted to the very people you’d want to see them. (And you’ll be offering them a “product” they would actually want to check out. Win-win.) I believe my PW ads were a huge factor in any success I had.

In terms of ad creation, it’s just like anything in comics—great art really helps. I suspected that showing a little skin in my ads would boost the number of clicks, but I underestimated how big a difference that would make—like 500% more. So if your comic has romance elements, even if romance isn’t its main focus, that’s something to keep in mind.

PW gives you all kinds of stats to monitor how well your ads are doing. IMHO, the most important one is the Cost-Per-Click—basically how much you’ve paid for the ad divided by the number of clicks that ad got. If you’re paying more than 3 cents a click, you’re probably doing something wrong. In that case, consider

  • coming up with a more compelling image (probably the most important)
  • coming up with better written “copy” (this is less important)
  • choosing to place your ads on webcomic sites that actually would have audiences interested in your kind of story (this is rather important)

In terms of general advice, if you’re following what I tried to do, I’d say you should

  • write the kind of story that you’ve always wanted to see but haven’t seen much of out there. (Trying to guess what other people might like is a losing game, IMHO.)
  • I prep all my pages for print and then convert them for the web—because I always hoped to go to print. I’d recommend the same thing to you—it’s harder to go the other direction.
  • And if you want to work with good artists, you’re going to have to pay them and pay them without delays—factor that into your budget. Good art takes hours and hours of work per page. (Yes, I know we as writers put in hours and hours of work too, but asking strangers to put in 10+ hours per page is a huge ask.) For anything more than a few pages, there’s really no getting around compensating an artist for their time and it’s the right thing to do. I’ve paid all my artists right from the start and have never regretted it. You can begin your search for artists using the Web sites I mention in this blog post (which is older but the links are still valid) on my somewhat NSFW blog.

Anyway, I hope that helps! Good luck!

Alex


Apr 4

Interview with Artifice creator Alex Woolfson

I gave an interview about Artifice for Comic Attack. The questions were thought-provoking. Check it out. :)

girlg33kluvsmanga:

Alex, the creator of the science fiction yaoi webcomic Artifice, was kind enough to answer some questions for me about himself and his webcomic. Please check it out, and read Artifice! It’s pretty great. And donate to his Kickstarter campaign if you’re able. 

http://comicattack.net/2012/04/bblartificeinvalexwoolfson/


Mar 27

CotM: Artifice

This is an interview Winona and I gave about the making of Artifice. But it also contains a review of the webcomic in the preface—and I really like how the character development of both Deacon and Jeff is analysed. Very gratifying for this writer to read…

yaoiwebcomics:

Creators: Alex Woolfson and Winona Nelson
Dates: March 2011-Today
Latest Page Count: 86
Updates: Saturdays (with bonus updates on Wednesdays)
Software: Photoshop CS3


For thousands of years people have asked “what is it to be human?” Well this month’s Comic of the Month, Artifice, adds a new layer to the discussion.

Read More


Mar 24
[Flash 10 is required to watch video]


Artifice Kickstarter Blooper Video

I hit $20,000 for my Kickstarter project and so, as promised, I’m posting the bloopers from my Kickstarter video for all to enjoy. The original Kickstarter video for my sci-fi webcomic Artifice can be found here:

Original Kickstarter Video

Feel free to share this with anyone you’d like. I hope it gives you a chuckle or two. :D



Mar 14

Mar 10
[Flash 10 is required to watch video]

I just launched a Kickstarter project to raise money to print my sci-fi webcomic Artifice! The video shows art from the comic and gives a summary of the story (and it also shows a rather nervous Alex looking very goofy on camera which I’m sure you won’t want to miss! ;) )

You can check out the Kickstarter page and pre-order a copy of the book here:

http://www.kickstarter.com/projects/alexwoolfson/artifice-graphic-novel-print-drive

If you would consider backing my project and helping me get the word out, you’d be helping put one of the biggest dreams of my life within reach and I’d be very, very grateful to you. :)


Jan 15
Yes. Awful. This. Grr.
choochoobear:

Thunt of the webcomic “Goblins” made me, and several other webcomics, aware of a Facebook app someone created that scrapes our sites’ content, reposts it without our permission, and - the part the really pisses me off - encourages people to donate to our comics via a link/Google Checkout account we’ve not approved or are linked with.
See the area in the read circle?  ”Keep the Something Positive app alive.”  We webcartoonists get none of that.  That all goes to the guy who set the app up - apparently someone named Lance Strish.  No link back to the webcomics he’s taken from.  No, “Hey, be sure to support the artists.”  Nothing.
This shit happens all the time in Apple’s “We’re Too Busy Counting Money to Have Quality Control” App Store.  Now webcartoonists get to deal with it on Facebook, too.
If you enjoy a webcomic - or anything - on the web, please don’t give money to the people who make apps that scrape their content without their permission.  Give it to the actual people who make the stuff you like.  If you see an app and aren’t sure if it’s “official” or not, ask the creator, but honestly, if it WAS official, the creator would have plugged it on their site.

Yes. Awful. This. Grr.

choochoobear:

Thunt of the webcomic “Goblins” made me, and several other webcomics, aware of a Facebook app someone created that scrapes our sites’ content, reposts it without our permission, and - the part the really pisses me off - encourages people to donate to our comics via a link/Google Checkout account we’ve not approved or are linked with.

See the area in the read circle?  ”Keep the Something Positive app alive.”  We webcartoonists get none of that.  That all goes to the guy who set the app up - apparently someone named Lance Strish.  No link back to the webcomics he’s taken from.  No, “Hey, be sure to support the artists.”  Nothing.

This shit happens all the time in Apple’s “We’re Too Busy Counting Money to Have Quality Control” App Store.  Now webcartoonists get to deal with it on Facebook, too.

If you enjoy a webcomic - or anything - on the web, please don’t give money to the people who make apps that scrape their content without their permission.  Give it to the actual people who make the stuff you like.  If you see an app and aren’t sure if it’s “official” or not, ask the creator, but honestly, if it WAS official, the creator would have plugged it on their site.

(via bigbigtruck)


Page 1 of 2